When actors move they do so in their current movement direction. Calling an actor's
left
or right
method giving an angle in degrees forces an actor to turn. The size of the turn is defined by the degrees given.
The applets below show how calling an actor's
left
and
right
methods effects its movement.
Note that the
Actors
below execute in
debug mode
with the consequence that
left
and
right
turns are performed incrementally and thus consume time.
In non
debug mode
turns are performed inistantaneously.