When actors move they do so in their current movement direction. Calling an actor's left or right method giving an angle in degrees forces an actor to turn. The size of the turn is defined by the degrees given.

The applets below show how calling an actor's left and right methods effects its movement. Note that the Actors below execute in debug mode with the consequence that left and right turns are performed incrementally and thus consume time. In non debug mode turns are performed inistantaneously.